From: root AT jupiter DOT dragonnet DOT ca (System Administrator) Newsgroups: comp.os.msdos.djgpp Subject: Re: Quake Editing Utilites Date: 18 Feb 1997 23:50:55 GMT Organization: NBNet.nb.ca Lines: 30 Message-ID: References: <2 DOT 2 DOT 32 DOT 19970213044916 DOT 0069e530 AT delilah> <5durbn$39b AT flex DOT uunet DOT pipex DOT com> <5e36he$lf7$1 AT news DOT inc DOT net> <330562D1 DOT 3C46 AT cs DOT com> <5e3g5e$qs2 AT news DOT ox DOT ac DOT uk> NNTP-Posting-Host: 198.164.201.183 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp On 15 Feb 1997 05:04:46 GMT, George Foot wrote: >John M. Aldrich (fighteer AT cs DOT com) wrote: >: Jeremy Nelson wrote: >: > >: > Id love to see ID just conceed the source code is out there and let >: > everyone who has the *registered version* be able to keep a copy of the >: > sources *for their own personal use only* > >: Yeah, and wouldn't that be a great plug for DJGPP - the only compiler >: that can build Quake for DOS! :) > > Hadn't thought of it that way... Of course, they'd have to >prohibit compiling the game on lesser compilers ;) > >As if Quake isn't a big enough plug as it is... Ive been using DJGPP for a short time and I can safely say that I like it alot. Its a work of art. Welldone DJ Delorie =}..... Course I had been using djgpp for quite a while ;}. -- The Dragon =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ooooO / ) ( \ Ooooo The Dragon (york AT nbnet DOT nb DOT ca) ( ) / ( ) \ ( ) Professional coder for Spheringer Technologies inc. \ ( ( )( ) ) / ThaDragon on IRC \_) ooooO Ooooo (_/ Coder for Nuclear Winter Entertainment Inc. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=