From: Robert Vasquez Newsgroups: comp.os.msdos.djgpp Subject: Re: Quake Editing Utilites Date: Wed, 12 Feb 1997 21:12:17 -0500 Organization: Digital Fx Lines: 20 Message-ID: <33027881.436B@worldnet.att.net> References: <32FE852B DOT 3AFE AT worldnet DOT att DOT net> <33008262 DOT 4A42 AT byu DOT edu> <33013187 DOT 1696 AT worldnet DOT att DOT net> <5dru7m$680 AT nntp DOT novia DOT net> NNTP-Posting-Host: 207.147.60.89 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Alaric Dailey wrote: > > Robert Vasquez (digital DOT fx AT worldnet DOT att DOT net) wrote: > : > What do you mean the source code to the game "floating around"? > : > : Exactly what I said, the source code to Quake is floating around on the > : net, not too many people have it though. Its in GCC, and some of it > : compiles under djgpp. > > Since Quake was written in Djgpp it should ALL compile under Djgpp AND > gcc. But it doesnt, I got PAGES AND PAGES of errors. How much trouble would I get into if I posted it to usenet ?? -- Rob Vasquez Digital Fx '97 email: digital DOT fx AT worldnet DOT att DOT net