From: gautam AT interlog DOT com (Gautam N. Lad) Newsgroups: comp.os.msdos.djgpp Subject: Re: GRX v2.0 Font(s) Distribution (.FNT files) and Copyright text Date: Sat, 15 Feb 97 03:06:03 GMT Organization: InterLog Internet Services Lines: 44 Message-ID: <5e3bsc$p5e@news.interlog.com> References: <5e2jgr$59v AT news DOT interlog DOT com> <5e2l4l$fcv AT news DOT ox DOT ac DOT uk> <5e2q5h$apa AT news DOT interlog DOT com> <5e2u3c$jfi AT news DOT ox DOT ac DOT uk> NNTP-Posting-Host: ip220-200.cc.interlog.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Hi, >Do you mean that you only use C++ for your *own* classes? Try using gcc instead of gxx, and see if it compiles. This is only relevant at the linking stage, of >course. Yes, they're my OWN classes. >If your code will link properly with gcc (not gxx) and no -l switches, you >can freely distribute it. If you need -liostr, that's fine too. If you need >-lgpp (which is the same as using gxx instead, I think) then you should read >the Gnu Library General Public License (LGPL), which applies to the gpp >library. I did use gcc and only the -l switch to link the graphics library (GRX). That's fine, right? >The way I read this library, you must distribute source code for the >library, source code for your program, and a makefile (or similar scripts) >to recompile the program. Read the document for yourself. So, that means I HAVE! to distribute my source? I don't like the sound of that, but, oh well, it's FREEWARE anyhow. >Something I'm not sure of is whether you'd be allowed to distribute a bunch >of .o files along with a makefile, instead of your source code. You'll have >to look at the license - it's part of the libgpp docs. If I distribute my source, it'll be the C/C++ source (no .O). Bye! **************************************************** * Gautam N. Lad * *--------------------------------------------------* * * * E-Mail : gautam AT interlog DOT com * * Website : http://www.interlog.com/~gautam * * * * OS/2, DOS/Windows, Graphics Gallery, Software, * * Links, Rayzor Editor/2, POV-Ray, and more. * ****************************************************