From: root AT jupiter DOT dragonnet DOT ca (System Administrator) Newsgroups: comp.os.msdos.djgpp Subject: Re: Quake Editing Utilites Date: 14 Feb 1997 18:19:46 GMT Organization: NBNet.nb.ca Lines: 28 Message-ID: References: <32FE852B DOT 3AFE AT worldnet DOT att DOT net> <33008262 DOT 4A42 AT byu DOT edu> <33013187 DOT 1696 AT worldnet DOT att DOT net> <01bc19d9$3b0da980$8942ddc2 AT franc> NNTP-Posting-Host: 198.164.201.148 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp On 13 Feb 1997 18:10:47 GMT, Michael Beck wrote: >Robert Vasquez wrote in article ><33013187 DOT 1696 AT worldnet DOT att DOT net>... >> > What do you mean the source code to the game "floating around"? >> >> Exactly what I said, the source code to Quake is floating around on the >> net, not too many people have it though. Its in GCC, and some of it >> compiles under djgpp. >> >No, the code is written in QuakeC, and it's only the code for the Quake >world, not for >the whole Quake system. Try a Quake newsgroup for more info. > >-- >Michael Beck beck AT dgroup DOT de No, youre wrong, its the source for QUAKE, and its in GCC/GAS and it was ripped off of crack dot com months ago. --The Dragon =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ooooO / ) ( \ Ooooo The Dragon (york AT nbnet DOT nb DOT ca) ( ) / ( ) \ ( ) Professional coder for Spheringer Technologies inc. \ ( ( )( ) ) / ThaDragon on IRC \_) ooooO Ooooo (_/ Coder for Nuclear Winter Entertainment Inc. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=