From: frabb AT worldaccess DOT nl Newsgroups: comp.os.msdos.djgpp Subject: Antw: Re: floats v doubles myth Date: Thu, 06 Feb 97 09:46:20 GMT Organization: World Access, Internet, E-mail and Videotex Lines: 55 Message-ID: References: <32f2a072 DOT 17736424 AT news DOT ionsys DOT com> <32f3a643 DOT 25054189 AT news DOT ox DOT ac DOT uk> <32f8d54a DOT 11671304 AT news DOT ox DOT ac DOT uk> NNTP-Posting-Host: skn2-8.worldaccess.nl To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp On 5-02-97 20:12, George Foot wrote: (on float versus double) > For the record, I threw together a simple test program, which used > uclock() to time long loops, compiled it with no optimisations, and > gave the following results: > > 1) 5044716 4715005 > 2) 4813001 5153259 > > These are timings for the loop, taken as the difference between > uclock() values before and after the loop, the subtraction being done > at the end of the test (not that that matters much). I believe it is a > fair test. In (1) The first number represents the time taken for a > float calculation, the second representing the same calculation in > doubles. In (2) I reversed the declarations. > > The test code was 100000 times through: > > a=0.358678735; > a=sin(a); > a=cos(a); > a=a*a; > > which (I think) is typical of what most people seem to want floating > point numbers to do. > using the same values, and adding long double (which is what the hardware fpp uses) I got these results on a Pentium 100: double: 295461 long double: 282135 float: 285784 long double: 282127 double: 295325 float: 285787 float: 285724 double: 295386 long double: 282127 float: 285727 long double: 282187 double: 295325 Obviously, the sequence of the loops has some, but very small, influence. In any case, long double is fastest and double slowest. I am not too sure what this means, but, as you say, the difference is insignificant. Frank Abbing > George Foot