Date: Mon, 20 Jan 1997 20:23:26 -0600 (CST) From: Andrew Deren To: djgpp Subject: Re: Main Game Loop In-Reply-To: <32E3CE48.18B8@cam.org> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Michael: I just finished my first game using DJGPP, if you want I can send you the source code and you can take a look at it. I used Allegro for it. On Mon, 20 Jan 1997, Tudor wrote: > Michael Matczynski wrote: > > > > Does anyone know of a place on the internet that tells how to > > structure the main game loop of computer game? Like what order the > > steps should be in (ie. what order to get input, draw sprites on the > > screen, do AI, etc...). Any help is appreciated. > > Sorry I can't answer your question. > But what bugs me now is how to make a microkernel(a la DOOM) to simplifi > to the max the game loop. > So if your unit is too stupid and doesn't give you a quick answer you > won't freeze the game until it responds.With a microkernel,each unit is > a thread (my ideea,migth be wrong :) and when it finishes "thinking" it > gives you the result to update it's position. > So in a game loop you wud do just the rendering based on the info the > unit computes in the background. > Am I rigth or am I wrong? > Please tell me. > -- > tudor 'at' cam 'dot' org > yoda69 'at' hotmail 'dot' com > http://www.cam.org/~tudor > > -----BEGIN GEEK CODE BLOCK----- > Version: 3.1 > GCS d-(--) s(-):(+) a? C+ UL>++++ P L>+++++ E- W++ N o K---(----) w--- > O---- M-- V-? PS+++ PE Y PGP t+ 5-- X+++>++++ R tv b+ DI D+ G e->++ > h>++ r- y>+++++ > ------END GEEK CODE BLOCK------ >