From: tangchis AT iscs DOT nus DOT sg ([Uzi]) Newsgroups: comp.os.msdos.djgpp Subject: Which is faster? Allegro or Sandmann's LFB Date: 25 Dec 1996 20:28:51 GMT Organization: The Electric WatchTower Lines: 21 Message-ID: <59s2q3$84l@nuscc.nus.sg> NNTP-Posting-Host: tangchis AT decunx DOT iscs DOT nus DOT sg To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Hi! I was wondering .. which is faster for graphics programming which requires a high frame rate and uses double buffering in RAM for page-flipping? I havn't tried Allegro yet, but I managed to write some routines based on Charles Sandmann's (thanks!) VBE.ZIP, using a linear frame buffer under VBE 2.0. I was hoping to avoid having to use univbe to invoke VBE 2.0, and am thinking of switching to Allegro's graphics library. I heard Allegro is a great game-oriented library, and wonder if is it generally fast enough for such applications? I use 640x480x8bpp mode and managed to get about 15-17 fps on a Pentium 133 for a totally unoptimised example that moved 640x480 different pixels every frame from double buffer to video mem and also 2 lines that moved up and down and across the screen. The double buffer is also cleared after every frame. Thanks for any responses! :)