Message-ID: <3290AF1E.4F40@skygames.com> Date: Mon, 18 Nov 1996 10:46:54 -0800 From: Kevin Baca Organization: BlueSky Software MIME-Version: 1.0 To: George Foot CC: djgpp AT delorie DOT com Subject: Re: Future of Allegro References: <328B20BF DOT 20EE AT eik DOT bme DOT hu> <328CB68C DOT 7B14 AT skygames DOT com> <56j1sk$li3 AT news DOT ox DOT ac DOT uk> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit George Foot wrote: > > Kevin Baca (kbaca AT skygames DOT com) wrote: > : Is there any demand for a port to Win95/NT? > > That's nothing to do with Allegro... read the threads on RSXNTDJ's > capabilities, check out what Cygnus are up to, etc. It's more to do with > DJGPP that Allegro. Maybe when there is a fully functional port to > Win95/NT of DJGPP, a graphics library compatible with Allegro will be a > good idea. Then again, I doubt a lot of Allegro's features will be that > useful under Win95. > > -- > George Foot Porting DJGPP has nothing to do with whether Allegro can be useful under Win95/NT. Allegro was designed in such a fashion that it can easily be made OS independent, and therefore it doesn't necessarily need to be tied to DJGPP. If you've used DirectX at all you would know that there is still a good amount of complexity that must be overcome to get any real work done. Allegro is simple and small enough to provide a good layer between DirectX and a game so that the hardware side of game programming becomes simpler without adding significant overhead. Although Win95/NT/DirectX discussions may be inappropriate to this group, this is the group with the most Allegro traffic, and therefore the original post seemed appropriate. If there is enough interest in porting Allegro to Win95/NT/DirectX then discussions of this type can be moved elsewhere. Until then, I'll ask again if there is any interest in a Win95/NT/DirectX port of Allegro. -Kevin