Message-Id: <199611150935.KAA02818@gilberto.physik.rwth-aachen.de> Date: Fri, 15 Nov 1996 10:35:13 +0100 From: kuku AT gilberto DOT physik DOT rwth-aachen DOT de (Christoph Kukulies) To: jpg AT wave DOT co DOT nz (Jon) Cc: djgpp AT delorie DOT com Subject: Re: ANNCE: JLib 1.7 Uploaded To x2ftp References: Mime-Version: 1.0 In-Reply-To: ; from "Jon" on Nov 14, 1996 09:52:13 +0000 Jon writes: > Announcing: JLib 1.7 Thursday 14 November 1996 > > Version 1.7 of the JLib Graphics library is now available. > This version replaces JLib 1.6. and can be ftp'd from x2ftp.oulu.fi as > /pub/msdos/programming/djgpp2/jlib_1-7.zip > Sorry, it ain't there. ftp> ls j* 200 PORT command successful. 150 Opening ASCII mode data connection for /bin/ls. -rw-rw-r-- 1 117 ftpadm 48478 Aug 22 21:29 jhtm_1_6.zip -rw-rw-r-- 1 117 ftpadm 27284 Aug 22 21:29 jlev_0_9.zip -rw-rw-r-- 1 117 ftpadm 470029 Aug 22 21:29 jlib_1_6.zip -rw-rw-r-- 1 117 ftpadm 309017 Aug 22 21:30 jxfn_0_9.zip 226 Transfer complete. > What is JLib? > In One Line: A Portable Graphics/Gaming Library - DOS/Linux/X Windows/WATCOM. > > Many Line Description: > JLib is a gaming/graphics library for DOS (WATCOM or djgpp),Linux and > X windows. It provides graphics primitives, offscreen buffers input and > sprite functions, and includes documentation, demos and miscellaneous stuff. > Currently 320x200,640x480 and 800x600 256 color targets are provided for > dos, linux, X and Watcom. X support includes input handling as of this > release. A native Win32 target using MS Visual C++ is in development. > > JLib comes as full C source code in a ready to build fashion (with > makefiles) to keep the archive size small. Installation instructions are > included for all users. JLib is 100% free, therefore it comes with > absolutely no warantee. You are free to use JLib code in any product, > commercial or otherwise, subject to the terms described in the included > file "jlib.doc" (!=GPL). JLib is Copyright (C) 1995,1996 Jonathan Griffiths. > > Several features have been added from the previous release, including: > Optimisations: > * Sprite drawing engine completely re-implemented to provide greater > drawing speed and support for all possible clipping situations > * Default fonts are now bit packed to use 8x less space > * Buffers now use a line offset table for faster primative drawing > * A new memory store routine that is much faster than the old one(s) > > New Features: > * Joystick code for all targets. > * Input Support (kb and mouse) for X11. > * More sprite functions including "textured" sprite drawing. > * A "Production Build" make option which removes handle checking overhead. > * More comprehensive error checking for most primitives and sprites. > > As always, all reported bugs have been fixed. > > In addition, some other packages are being released with this version > and can also be found at x2ftp: > * jxfn_1-0.zip JLib Font extention v1.0 - includes textured fonts > * jobj_0-9.zip Generic "Object" Package with demonstrations > * jrdz_0-7.zip JRoidZ Demonstration Game Dos Alpha (No Source) > * jlev_1-0.zip Updated tile-based level editor package for 1.7 > > Soon to be released packages include a Gui front end, a C++ "foundation > class" style wrapper for the library, a development graphics library and > more utilities. > > Uploaded by the author, > Jon Griffiths. jpg AT wave DOT co DOT nz , jon AT ams DOT co DOT nz > -- --Chris Christoph P. U. Kukulies kuku AT gil DOT physik DOT rwth-aachen DOT de