From: Yamaha / XYZZ Newsgroups: comp.os.msdos.djgpp Subject: Re: Smoothness in W95 Date: Thu, 14 Nov 1996 11:24:50 -0700 Organization: XYZZ Software Co. Lines: 29 Message-ID: <328B63F2.167E@CS.ColoState.edu> References: <3288e9cf DOT 68908 AT news DOT demon DOT co DOT uk> NNTP-Posting-Host: seurat.vis.colostate.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp lazer wrote: > > Hi > I am writing a game in 360*240, Mode X , With Triple Buffering > and it is very smooth in dos, however when i run under W95 it is very > jerky, i have same problem with every other mode I have tried under > W95 even plain mode 13h. > Can anyone help me out! Have you been using hardware page flipping or vertical retrace checking? If so, that's what Windows is interfering with. Windows will often use interrupts here and there in the middle of a page flip or vertical retrace, thus destroying that frame and/or messing up the timing. I don't know how to get around this problem, though. I just know the cause. It would probably be a bad idea to disable interrupts whenever you want to wait for retrace, unless you don't intend it to run under Windoze. This problem will probably NOT show up noticably if your frame rate is less that 20 fps. (so make your game go slower... :) -- Yamaha / XYZZ mailto:scriven AT CS DOT ColoState DOT edu mailto:scriven AT VIS DOT ColoState DOT edu http://www.vis.colostate.edu/~scriven/