From: felawldl AT tiac DOT com (Allen lyons) Newsgroups: comp.os.msdos.djgpp Subject: Re: [Q] Anybody knows the site where source of game is plenty? Date: Fri, 01 Nov 1996 21:10:33 GMT Organization: The Internet Access Company, Inc. Lines: 45 Message-ID: <55dp03$alt@news-central.tiac.net> References: <3271DFE1 DOT 7B44 AT plaza DOT snu DOT ac DOT kr> <558gfv$q81 AT news-central DOT tiac DOT net> <3279534E DOT 4596 AT gbrmpa DOT gov DOT au> NNTP-Posting-Host: felawldl.tiac.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Leath Muller wrote: >Allen lyons wrote: >> = >> "Taewook, Kim(=B1=E8=C5=C2=BF=ED)" wrote: >> = >> >I want to know where the source of game which is compiled by DJGPP is.= >=2E. >> >I want game like DOOM or QUAKE... >> = >> >I want to study game programming... >> >Please answer me... >> = >> >-- >> Well I don't where on the internet. If you know enough about assembly >> language and protected mode, you could take a look at the book: "Zen >> of Graphics Programming". It is probably one of the best books on >> programming for the pc. It was written by Michael Abrash, who now >> works for ID software and worked on Quake and Doom2! In the book there >> are examples of how doom and quake do things like depth sorting. It's >> not a complete source code of a game, but it even has a demo of a BSP >> rendering program that looks like doom without the texture mapping and >> background scenery. It is very good, I learned more from that book >> than almost any other computer book I've read. >> = >> -Allen >Yeah, but it doesnt show you how to do 3D texture mapping!!! ;) >Leathal What about Chapter 41? This does some sort of texture mapping, right? I think that it is only 2D mapping tho. If I remember right, it is just texture mapping a 2D polygon after it is transformed into screen (or just plain 2d) coordinates. Is there any info on 3d texture mapping on the internet. Wait isn't that basicly the original question? I still want to know tho. -Allen