Message-Id: <199609211733.MAA00686@ghgcorp.ghgcorp.com> Comments: Authenticated sender is From: "Bachtel" To: djgpp AT delorie DOT com Date: Fri, 20 Sep 1996 17:12:41 +0000 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: GRX20 BitBlt, please help!! I am (almost) certain that this question got through the last time I posted it, but I've been wrong before (many times) and I'll be wrong again (many times), I'm sure. Anyway, in GRX20 (I'm using DJGPP2.0), what is the proper syntax for using GrBitBlt as a sprite function? I tried to use the same syntax in the BitBlt demo that came with GRX20, but to no avail. I can create a context, and copy (I think) the data from 0,0 to 39,39 (copying with BitBlt) on the screen, but when I make a nice loop to put the stored context (the sprite) at random locations on the screen, and the block is written over the part of the screen where the original sprite was saved from, the saved sprite seeems to change. Note that the sprite created with GrCreateSubContext, but GrCreateContext. Anyway, if anyone can point me to help (no docs in my copy of grx20, and I haven't found the docs for the original on which its based), I will be _very_ appreciative. Cheers, Jeff rbachtel AT ghgcorp DOT com shotoftequila AT juno DOT com