Date: Mon, 9 Sep 1996 17:28:45 +0200 (IST) From: Eli Zaretskii To: Claudio Santia` Cc: djgpp AT delorie DOT com Subject: Re: Are there strong debuggers for DJGPP? In-Reply-To: <3233514C.6061@net4u.it> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII I will try to answer the questions, but experience shows that different people use debuggers in vastly different ways, so I advise you to try the available debuggers yourself before you decide what's good enough for you, and not rely on opinion of others alone. > 1) Are there any alternatives to these two mentioned debuggers? I will > prefer a source-level, full-screen debugger similar to Turbo Debugger > (to make an example). The next release of RHIDE, the IDE for DJGPP, will include an integrated debugger, which is a just a GDB in disguise. So you should be able to enjoy both the power of GDB and the convenience of a full-screen environment. > 2) Which are the real limitation of FSDB? I do a lot of code in C++ and The only *real* limitation (IMHO) is that you cannot examine complex data structures easily (you need to use the [name+offset] notation). The user interface is *very* similar to TD. Since the C source code is shown together with the assembly, I don't see that as a real limitation. > 3) At first I cosidered buying WATCOM to develop Extended-DOS games. Is > there any reason I would buy WATCOM instead of using DJGPP (I intend to > write games as a professional developer, so I need all the tools to > write and debug code as faster as possible)? Does the fact that id software went from Watcom to DJGPP when they began developing Quake answer your question?