Xref: news2.mv.net comp.os.msdos.djgpp:8060 From: "Mike Marcelais" Newsgroups: comp.os.msdos.djgpp Subject: Re: DPMI Problem Date: 29 Aug 1996 21:54:37 GMT Organization: Microsoft Corporation Lines: 32 Message-ID: <01bb95f5$57f94260$ba27379d@michmarc2> References: <01bb9398$4f442a40$0100007f AT hiway DOT co DOT uk DOT hiway DOT co DOT uk> <841266824snz AT tsys DOT demon DOT co DOT uk> NNTP-Posting-Host: 157.55.39.186 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Tom Wheeley wrote in article <841266824snz AT tsys DOT demon DOT co DOT uk>... | On 27 Aug, in article | <01bb9398$4f442a40$0100007f AT hiway DOT co DOT uk DOT hiway DOT co DOT uk> | mark DOT gilbert AT pop3 DOT hiway DOT co DOT uk "Mark Gilbert" wrote: | | > I too am having a similar problem, except when I run my game under DOS I | > get a segment address fault and I don't know what the hell you do with the | > register info it spools out. It seems as if Windows95's DPMI is able to | | Compile with the -g switch, then with the `garbage' still on the screen type | `symify progname', where progname is the name of your program. (no .exe) | | Very useful :) Is that the secret on how symify works...you need the garbage on the screen? So how do you get symify to help you out when the machine dumps that cool garbage but completely freezes and hozes the dos box that you ran the program in. [Or the entire machine, if you aren't running under Windows] -- +------------------------+----------------------+ | Mike Marcelais | Excel Developer and | | michmarc AT microsoft DOT com | Magic Rules Guru | +------------------------+----------------------+ | Opinions expressed in this post are mine, and | | do not necessarily reflect those of Microsoft | +--= Moonstone Dragon =---------------= UDIC =--+