Xref: news2.mv.net comp.os.msdos.djgpp:7993 From: alaric AT abwillms DOT demon DOT co DOT uk (Alaric B. Williams) Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro 2.1 & 65k colors Date: Tue, 27 Aug 1996 17:01:58 GMT Lines: 34 Message-ID: <841165314.24212.0@abwillms.demon.co.uk> References: <32212b59 DOT 1301144 AT nntp DOT ix DOT netcom DOT com> NNTP-Posting-Host: abwillms.demon.co.uk To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp fame1 AT ix DOT netcom DOT com (Matt) wrote: >I am writing a 3D first person game with djgpp 2 and allegro 2.1, It >works great, but I am very limited by 256 colors. Now Allegro >supports a great deal of modes that I know have more colors, but do I >have to do the pallete stuff manually? Any help on using more than >256 colors (with djgpp) would truly be appreaciated. Pallete? Spelt Palette, I thought, BTW! Anyway, there's no palette in 65k modes. A 65k colour is split up like thus: Bits 0..4: Blue Bits 5..10: Green Bits 11.15: Red Or perhaps in the other order. Each field is a linear proportion of visible primary (in fact with a gamma of around 0.45, but who's counting :-) Regards, ABW --- COMPUTER: We are in position over the Rebel homeworld. VADAR: Engage the Death Star primary weapon, let those rebel worms die! COMPUTER: Sorry, your evaluation version of Battle Computer 3.0 has expired. Please send 2.6 billion dollars to the address in REGISTER.TXT Alaric B. Williams Internet : alaric AT abwillms DOT demon DOT co DOT uk Hello :-)