Xref: news2.mv.net comp.lang.c:77371 comp.os.msdos.djgpp:6540 rec.games.programmer:57544 Newsgroups: comp.os.msdos.djgpp,rec.games.programmer,comp.lang.c From: Kenneth Cummins Subject: Re: HELP! Can't compile Black3D code under DJGPP2! Message-ID: <31FCD8A8.458C@communique.net> Date: Mon, 29 Jul 1996 10:28:40 -0500 Reply-To: kcummins AT communique DOT net MIME-Version: 1.0 References: <31FAC3A3 DOT 7993 AT express DOT ca> <31F98ACB DOT 1C6C AT ix DOT netcom DOT com> Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Lines: 31 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp iNFiK wrote: > > dingwall wrote: > > > > Hi there, > > I've just recently spent $72.00 Cdn. on André LaMothe's "The Black Arts > > Of 3D Game Programming", and i cannot compile the source code that comes > > with the book, under DJGPP2! ANY help would be appreciated. > > Thanks in advance, > > chris > > -- > > Name=Chris Dingwall | Kali Callsign= SpankE > > ChrisD AT digital-rain DOT com > > http://www.geocities.com/SiliconValley/Park/1043 > > "100% Tick Free" > > it might just be the source code with bugs. > I know a long time ago, i got this book on qbasic with hundreds of > sources (all on a 1.2mb BTW .. hehe) and like 10 of them didn't work. > so sometimes comercial source codes have bugs, even simple languages like > Qbasic. The source for that book is fairly compiler-specific (Borland C++ and Watcom). All I ended up using was his .plg stuff, and I had to do some lengthy clean-up work to get it to work. You'll also have to rewrite it to use a different graphics library (I use Shawn Hargeaves' Allegro) for video access. I found that easier, and it allowed me to spend more time working on my 3d code rather than a protected-mode putpixel routine. Kenneth Cummins kcummins AT communique DOT net