Xref: news2.mv.net comp.lang.c:77318 comp.os.msdos.djgpp:6515 rec.games.programmer:57496 From: iNFiK Newsgroups: comp.os.msdos.djgpp,rec.games.programmer,comp.lang.c Subject: Re: HELP! Can't compile Black3D code under DJGPP2! Date: Fri, 26 Jul 1996 20:19:39 -0700 Organization: Daemonics Lines: 19 Message-ID: <31F98ACB.1C6C@ix.netcom.com> References: <31FAC3A3 DOT 7993 AT express DOT ca> NNTP-Posting-Host: srf-ca3-09.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp dingwall wrote: > > Hi there, > I've just recently spent $72.00 Cdn. on André LaMothe's "The Black Arts > Of 3D Game Programming", and i cannot compile the source code that comes > with the book, under DJGPP2! ANY help would be appreciated. > Thanks in advance, > chris > -- > Name=Chris Dingwall | Kali Callsign= SpankE > ChrisD AT digital-rain DOT com > http://www.geocities.com/SiliconValley/Park/1043 > "100% Tick Free" it might just be the source code with bugs. I know a long time ago, i got this book on qbasic with hundreds of sources (all on a 1.2mb BTW .. hehe) and like 10 of them didn't work. so sometimes comercial source codes have bugs, even simple languages like Qbasic.