Xref: news2.mv.net comp.os.msdos.djgpp:6177 From: jlist AT xs4all DOT nl (jlist) Newsgroups: comp.os.msdos.djgpp Subject: Question Date: 17 Jul 1996 17:41:29 GMT Organization: XS4ALL, networking for the masses Lines: 15 Message-ID: <4sj8k9$lfr@news.xs4all.nl> NNTP-Posting-Host: xs1.xs4all.nl To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp After the praise message, I have a question. :) I am currently developing a game (yeah....who isn't these days....) and it would be really handy to know how much data is taken in by all the stuff in the program, so I can detect at startup whether enuff memory is in the system. How in an efficient way? I already thought of sizeof() stuff and that and totalling the amount when compiling and running the final version (just a guess....that's what this group is for eh? ;) but there has to be a better and more efficient way to do this. Ohyeah, I am using DJGPP v2.0. ;) Bye, Johan