Xref: news2.mv.net comp.os.msdos.djgpp:6080 From: Paul Shirley Newsgroups: comp.os.msdos.djgpp Subject: Re: Quake and Win95... Date: Mon, 15 Jul 1996 21:59:59 +0100 Organization: DrinkSoft Lines: 26 Distribution: world Message-ID: References: NNTP-Posting-Host: chocolat.foobar.co.uk Mime-Version: 1.0 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp In article , Jag writes >> >> > But in Quake, it does not go into Win95. What are they doing????? >> >> Most probably, Quake installs its own keyboard interrup handler, like >> every decent game out there. >> > >That's whats funny. I too am installing a keyboard handler. It locks out >DOS fine, and Win 3.1, but not 95. Its almost certainly a bug in your interrupt handler. Are you writing to the win95 keyboard buffer, variables or passing values onto a chained interrupt? (Can't help on details - I've only done this on the ST & Amiga ;) Incidentaly, you probably cannot stop Win95 seeing keypresses ahead of your code, otherwise altTab would not work, and its only failed just before or after an obvious machine crash for me. (If you want to kill that pesky Windoze key, get the Mickysoft Kernel Toys) -- Paul Shirley