Xref: news2.mv.net comp.os.msdos.djgpp:5576 From: massimin AT clipper DOT ens DOT fr (Pascal Massimino) Newsgroups: comp.os.msdos.djgpp Subject: bypassing _go32_dpmi_simulate_fcall ? Date: 2 Jul 1996 10:37:52 GMT Organization: Ecole Normale Superieure, PARIS, France Lines: 28 Distribution: world Message-ID: <4rau60$9ts@nef.ens.fr> NNTP-Posting-Host: bireme.ens.fr To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Hello, I'm doing a time-critical 640x480x256 graphic demo, and would like save cycles wherever I can to break throught the 35FPS wall... I have a nice pointeur to a fcall-able VESA bank switching routine my graphic card gave me to replace the 4F05h function of int 10h, and am using _go32_dpmi_simulate_fcall() to call it. However, it takes too much time doing the required protocol( setting the _go32_dpmi_registers struct to its correct value, etc... ). Since my code is in ASM, and that I do know what's in my registers, which one I can discard, the ones I must push/pop, etc..., is there a way to avoid all the stuff DPMI is doing on the other side of int 31h, and just have it do the fcall, relying on caller's correct setting of registers ? Will I have to add this function myself in go32, and it recompiled ? (or worse: switch to real-mode/TurboC ? :) thank you, Skal ------------------------------ Pascal Massimino. e-mail: Pascal DOT Massimino AT ens DOT fr http://www.eleves.ens.fr:8080/home/massimin/index.html.en Ecole Normale Superieure. 45, rue d'Ulm. 75005 Paris.