Xref: news2.mv.net comp.os.msdos.djgpp:5051 From: ad904 AT FreeNet DOT Carleton DOT CA (William Lachance) Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro and linux Date: 16 Jun 1996 14:41:04 GMT Organization: The National Capital FreeNet Lines: 18 Sender: ad904 AT freenet3 DOT carleton DOT ca (William Lachance) Message-ID: <4q16e0$j6m@freenet-news.carleton.ca> References: <4psjom$781 AT news DOT csus DOT edu> Reply-To: ad904 AT FreeNet DOT Carleton DOT CA (William Lachance) NNTP-Posting-Host: freenet3.carleton.ca To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Ralph A Pope (rpope AT saclink1 DOT csus DOT edu) writes: > OK, quick question - what would it involve to port Allegro to work with > the Linux version of GCC, or is it already compilable and compatible? Is > it possible? I hope so, 'cause I'd REALLY hate having to learn GRX... > thanks for any help you can give me. Also, on a side note, anyone > recommend good books for Linux that include a copy? Thanks. > -Mike P. Have you considered using JLIB v1.5? It's a cross platform library for DOS, Linux, and Xwindows. The svgalib target has just been rewritten and is FAST. It isn't as complete as Allegro, but it does have a fairly good set of features (more of a graphics/input lib as opposed to a general game programming lib). Give it a try. -- Bill Lachance billl AT synapse DOT net