Xref: news2.mv.net comp.os.msdos.djgpp:4394 From: ghiggins AT direct DOT ca (Geoffrey Higginson) Newsgroups: comp.os.msdos.djgpp Subject: Re: Compiled Sprites (ASM or C?) Date: Thu, 30 May 1996 16:52:22 GMT Organization: Canada Internet Direct, Inc. Lines: 15 Message-ID: <4okj5j$5pj@orb.direct.ca> References: NNTP-Posting-Host: vic-as-01a06.direct.ca To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Lennart Steinke wrote: > Is the speed difference between >a "real" compiled sprite (ASM code) and a >hardcoded sprite (C) that large? > > Using C code would have the advantage of >portability... While compiling directly to machine language allows the compile to be done at run-time, thus trading startup time for disk space. It's also easier to work with the graphics when all format changes can be done in memory. (Unless, of course, you've got a C or ASM compiler built into your program.)