Xref: news2.mv.net comp.os.msdos.djgpp:3455 From: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro and Dialogues Date: 5 May 1996 04:12:29 GMT Organization: The National Capital FreeNet Lines: 24 Sender: ao950 AT freenet5 DOT carleton DOT ca (Paul Derbyshire) Message-ID: <4mh9rd$lfo@freenet-news.carleton.ca> References: <4mgu9h$1b9 AT frodo DOT smartlink DOT net> Reply-To: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) NNTP-Posting-Host: freenet5.carleton.ca To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Nicholas Marrone (nmarrone AT smartlink DOT net) writes: > Hullo, > I am once again having trouble with the dialouges in Allegro because > of my inexperience with it. I have been trying to display a bitmap > while staying in the main dialogue. I've been able to do this, but > allegro refreshes the bitmap constantly, and the sprites over it > causing a lot of flickering. The way I've done this is by making a > function in a dialouge list that displays a bitmap and all the sprites > over it. I just want to display it all once, though, not constantly. > Any suggestions? I want to stay in the dialouge so that it will update > buttons, lists, and other stuff like that. Any help appreciated. This might be stupid but: Do you call the function to display the bitmaps once, or are you perhaps accidentally calling it every time something happnes, like every time the mouse pointer moves, or something? -- .*. "Clouds are not spheres, mountains are not cones, coastlines are not -() < circles, and bark is not smooth, nor does lightning travel in a `*' straight line." ,------------------------------------------------ -- B. Mandelbrot | Paul Derbyshire (PGD) ao950 AT freenet DOT carleton DOT ca