Xref: news2.mv.net comp.os.msdos.djgpp:3124 From: Massimiliano Mantione Newsgroups: comp.os.msdos.djgpp Subject: Re: DJGPP .5 sound driver & MOD player Date: Wed, 24 Apr 1996 16:09:27 +0200 Organization: Italia Online Lines: 39 Message-ID: <317E3617.71DA@mailer.cefriel.it> References: <4lj6nn$pei AT news DOT nevada DOT edu> NNTP-Posting-Host: puccini.cefriel.it Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: GEORGE GAGHON DJ-Gateway: from newsgroup comp.os.msdos.djgpp GEORGE GAGHON wrote: > > I have been working with the DJ sound driver. I just wanted to know if > it was possible to: > > A) Get the starting address of the mod player that was loaded in. > > B) How to access a pointer or such that points to the current > pattern/step that is being played? If you mean the SB05 library, well EVERYTHING is possible: yust examine the source code! :-) I'm afraid I do not keep my sources here, but I am working on it, too. I am creating a sort of hypertextual MOD player, to give contestual music to games. I already examined the SB05 MOD loader-player, and I found no problems for my project. If you know the MOD format, it is quite easy to understand and modify. If you have more specific questions, feel free to ask me by e-mail. All the best, Massimiliano -- /---------------------------------------------------------\ 0 | Massimiliano Mantione [mantione AT mailer DOT cefriel DOT it] | 0 /--+---------------------------------------------------------+--\ | /\ ._. /\ | | __/ \__ / o \ /` ,__ /` __/ \__ | | \ \ / / \ `-' /_ ___\ / __ ____, \ \ / / | | >--()--< ,-. \ / \ / | / / \ / / / >--()--< | | /__/ \__\ |o' / / / \__/ / \__/ / / / /__/ \__\ | | \ / `--' ' ` '` ` ` ` \ / | | \/ ------------------------------------ \/ | \--+---------------------------------------------------------+--/ 0 | CEFRIEL Via Emanueli, 15 (20126 MILANO) [Italy] | 0 \---Tel: +39-2-66100083 (66100750) [Fax: +39-2-66100448]--/