From: elf AT netcom DOT com (Marc Singer) Message-Id: <199604201835.LAA28266@netcom5.netcom.com> Subject: Re: QUAKE and DJGPPy To: jstev AT gladstone DOT uoregon DOT edu (Josh Stevens) Date: Sat, 20 Apr 1996 11:35:36 -0700 (PDT) Cc: djgpp AT sun DOT soe DOT clarkson DOT edu (DJGPP List Alias) In-Reply-To: <4l960v$qnt@platform.uoregon.edu> from "Josh Stevens" at Apr 19, 96 11:02:36 pm Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 613 > >Michael Abrash gave a talk at the Computer Game Developer's Conference > >about the Quake engine. I was too late to get a seat, but I have a > >video tape on order of his presentation. I believe that IDs use of > >DJGPP was not guided by cross-platform compatibility. Instead, I > >think it is the fact that they have the source to DJGPP and GCC, so > >there is no mystery code to worry about. > > Where did you get the video tape? I keep hearing that they are > available, but the only site I know of sells only audio tapes. > Thanks. I'm waiting for it. I'll post when I receive my copy. Marc Singer