Xref: news2.mv.net comp.os.msdos.djgpp:2790 From: hinoue AT ren DOT us DOT itd DOT umich DOT edu (Hajime Inoue) Newsgroups: comp.os.msdos.djgpp Subject: Re: QUAKE and DJGPPy Date: 16 Apr 1996 06:32:32 GMT Organization: University of Michigan, College of Literature, Science, and the Arts Lines: 24 Message-ID: <4kveu0$mcb@thighmaster.admin.lsa.umich.edu> References: <3170CE61 DOT 68C0 AT chat DOT carleton DOT ca> <1996Apr14 DOT 192154 AT uctvms DOT uct DOT ac DOT za> <4kscau$8uq AT freenet-news DOT carleton DOT ca> NNTP-Posting-Host: ren.us.itd.umich.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Paul Derbyshire (ao950 AT FreeNet DOT Carleton DOT CA) wrote: : (stwand07 AT uctvms DOT uct DOT ac DOT za) writes: [stuff deleted] : > I think one advantage of using DJGPP was that they could cross-develop their : > code on Unix boxes, and then compile the game for the PC once they had it : > working. : And their cross developed code on a unix box was going to make sound with : what, and graphics with what? Even if Unix boxes typically had graphics : and sound cards (I guess Linux boxes do anyways, but every "real" unix : I've seen runs on little vt100 terminals connected to a big black box : somewhere with flashing lights and disk drives...) wouldn't they be : saddled with completely rewriting the graphics and sound routines to : finally port it over to DOS? Lastly, the aforementioned graphics and sound : routines probably comprise the bulk of their work! They run NextStep on PC's (I think). Also, DOOM is available for a ton of unix boxes so they are rewriting some code. ------------------------------------------------------ * Hajime (Jim) Inoue * University of Michigan * * hinoue AT umich DOT edu * Undergrad Biophysics * ------------------------------------------------------