Xref: news2.mv.net comp.os.msdos.djgpp:2789 From: brennan AT mack DOT rt66 DOT com (Brennan "Mr. Wacko" Underwood) Newsgroups: comp.os.msdos.djgpp Subject: Re: QUAKE and DJGPP Date: 16 Apr 1996 13:45:45 -0600 Organization: None, eh? Lines: 25 Message-ID: <4l0td9$554@mack.rt66.com> References: <199604160309 DOT XAA20709 AT delorie DOT com> NNTP-Posting-Host: mack.rt66.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp In article <199604160309 DOT XAA20709 AT delorie DOT com>, DJ Delorie wrote: > >> By the way what was the specific features to ID ? > >Near pointers. Charles worked with them the most, implementing >special support in cwsdpmi for this as well as core support in djgpp >for new memory region handling. Thank goodness for iD! I think I would die without nearptrs. ;) And I don't mind them making 16MB/P5 systems standard gamer's equipment, either. On an semi-unrelated note.. I think my evangelizing DJGPP in rec.games.programmer is having an effect. The attitude used to be "buggy DOS port, uses nonstandard go32." Now it's "faster code than Watcom, DPMI, 32-bit, etc." Quake is no doubt a large factor in "legitimizing" DJGPP as well. --brennan p.s. And no annoying "DOS/4GW..." type startup message. That's my real reason... ;) -- brennan AT rt66 DOT com | static char msg[]="Bill Gates is the Anti-christ."; | Add this message to every program you write! I do!