From: j DOT aldrich6 AT genie DOT com Message-Id: <199604120022.AA280998576@relay1.geis.com> Date: Fri, 12 Apr 96 00:01:00 UTC 0000 To: djgpp AT delorie DOT com Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=us-ascii Subject: Re: malloc crash Reply to message 7605615 from ELIZ AT IS DOT ELTA. on 04/11/96 2:41AM >What matters is not the total size of the allocated memory, but the number >of independent allocations which live at any given moment. I doubt that >any reasonable program has more than a hundred malloced regions >simultaneously. The GNU C++ compiler that is the first DJGPP program to >be known to hit that CWSDPMI limit (see the FAQ), reaches slightly more >than 200 chunks when compiling some *really* large C++ programs. I took a closer look at the code for the program as I was writing this reply, and it turns out that I was slightly wrong. It does create several tens of thousands of individual "objects", but it actually grabs the memory one large block at a time and parcels it out in chunks, just like you said. No wonder the damn thing runs so fast... :) Out of curiosity, maybe I'll do some internal analysis to see exactly how many times it actually calls calloc(). Thanks for the insights! John