Xref: news2.mv.net comp.os.msdos.djgpp:2122 rec.games.programmer:44637 From: nicolas AT dsys DOT ceng DOT cea DOT fr (Eric NICOLAS) Newsgroups: comp.os.msdos.djgpp,rec.games.programmer Subject: Re: Allegro 2.0 beta uploaded to x2ftp (CHECK IT OUT) Date: 22 Mar 1996 08:39:42 GMT Organization: Commissariat a l'energie atomique Lines: 13 Message-ID: <4itp0e$2m4@news.cea.fr> References: <4irrms$uri AT newsserv DOT grfn DOT org> Reply-To: nicolas AT dsys DOT ceng DOT cea DOT fr NNTP-Posting-Host: rhin.ceng.cea.fr To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp In article <4irrms$uri AT newsserv DOT grfn DOT org>, wembley AT grfn DOT org (Jeremy Jack) writes: :: :) ray casting can be good....DOOM1 and DOOM2 i believe were entirely :: ray-casting engines...with programming 3d it is probably best that you :No, actually they use a BSP engine. Just as a note. .... But what is a BSP engine ????? -- Eric Nicolas