Xref: news2.mv.net comp.os.msdos.djgpp:2046 rec.games.programmer:44451 From: wembley AT grfn DOT org (Jeremy Jack) Newsgroups: comp.os.msdos.djgpp,rec.games.programmer Subject: Re: Allegro 2.0 beta uploaded to x2ftp (CHECK IT OUT) Followup-To: comp.os.msdos.djgpp,rec.games.programmer Date: 21 Mar 1996 15:13:32 GMT Organization: Grand Rapids Free-Net Lines: 5 Message-ID: <4irrms$uri@newsserv.grfn.org> References: <199603201519 DOT KAA22605 AT gold DOT acns DOT fsu DOT edu> NNTP-Posting-Host: freenet.grfn.org To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Mike (volt16 AT primenet DOT com) wrote: : :) ray casting can be good....DOOM1 and DOOM2 i believe were entirely : ray-casting engines...with programming 3d it is probably best that you No, actually they use a BSP engine. Just as a note.