Xref: news2.mv.net comp.os.msdos.djgpp:1946 rec.games.programmer:44228 From: Mike Newsgroups: comp.os.msdos.djgpp,rec.games.programmer Subject: Re: Allegro 2.0 beta uploaded to x2ftp (CHECK IT OUT) Date: 18 Mar 1996 10:45:01 -0700 Organization: Primenet Services for the Internet Lines: 22 Sender: root AT primenet DOT com Message-ID: References: <4hi0vp$nu5 AT ping1 DOT ping DOT be> <4hok80$oms AT linux3 DOT ph DOT utexas DOT edu> In-Reply-To: <4hok80$oms@linux3.ph.utexas.edu> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp On 8 Mar 1996, David A. Bice wrote: > I've also downloaded it, and it's awesome. Those of you who are new to > game programming and want a development platform that's cheap (i.e. free) > and of high quality should take a look at DJGPP and Shawn Hargraeve's > Allegro library. > I myself plan on converting my current game project written in Turbo C++ > with XLIB 6.0 to DJGPP using Allegro 2.0. Thank you, Shawn, for a fine > game programming library. definitely! djgpp v2.0 generates EXTREMELY dpmi-compliant code...i've made stuff with it and ran it in multiple win95 dos boxes with no problems whatsoever....and now i can code in 32-bit pmode asm! this timer builtin to allegro interests me....what is its resolution? does it return ticks (that 18.2 per second thing) or mini-ticks (that 1.1 million per second thing....or some number close to 1.1M)? <-----------------------------------------------------------------------------> "If someone asks you to play with a big bug, just say no. Now that's cool." <----------------------------------------------------------------------------->