Date: Tue, 30 Jan 96 12:41:31 EST From: "William Parsons Newhall, Jr." Organization: The American University Subject: Fastest way to access VESA 2.0 linear frame buffer? To: DJGPP Mailing List I have written an SVGA graphics library for DJGPP that uses only truecolor and highcolor modes and now I am trying to optomize it. My approach has been to use _farpoke and _farpeek to access the DOS frame buffer window at A0000 and use the VESA paging mechanism. Even with the VESA 2.0 protected mode paging function I am not happy with the performance I'm getting... it's adequate, but not good enough for rapid interaction. I tried using the VESA 2.0 linear frame buffer, but could only access it with near pointers(which I would rather not be using because they are too slow and too risky) anyway, I was wondering if anyone has had success setting up the linear frame buffer and accessing it as a single contiguous array(ideal) or accessing it through assembly language(setting it up with its own segment selector and directing MOVing into memory) any tips will help a great deal.