Date: Sun, 28 Jan 1996 13:49:21 +0200 (IST) From: Eli Zaretskii To: James Tsillas Cc: djgpp AT delorie DOT com Subject: Re: Issues with nearptr's. On 26 Jan 1996, James Tsillas wrote: > I'd like to use nearptr's to access physical memory currently occupied > by video hardware. SOunds pretty simple, no? Well, I've read rumours > that there are dangers involved in setting the NEARPTR flag in my crt0 > flags. One problem I have noticed is that when running under gdb, gdb > crashes when I use this flag and try to print out large data structures. This isn't necessarily a ``feature'' of the nearptr flag, it might be a bug in the start-up code. Please provide the details (stack trace and/or anything else which is printed on the screen when the debugger crashes, the version of DJGPP and gdb you are using, etc.). > Are there any other possible issues? What's really going on in there? What's going on is this. For nearptr access to be possible, a certain selector is defined so that using that selector you can access *any* address in the virtual address space. That means that memory protection (which normally allows you to access only a certain range of addresses) is effectively disabled, and a buggy program can make all kinds of damage, like trashing your hard disk (if you write over the DOS code).