Xref: news-dnh.mv.net comp.os.msdos.djgpp:3667 Path: news-dnh.mv.net!mv!news.sprintlink.net!europa.chnt.gtegsc.com!news.kreonet.re.kr!overload.lbl.gov!lll-winken.llnl.gov!osi-east2.es.net!cronkite.nersc.gov!qiclab.scn.rain.com!orcalink.com!imci2!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news.nic.surfnet.nl!tuegate.tue.nl!snail.stack.urc.tue.nl!jan From: jan AT stack DOT urc DOT tue DOT nl (Jan Oonk) Newsgroups: comp.os.msdos.djgpp Subject: Re: Graphics in V2 Date: 7 Dec 1995 09:28:05 GMT Organization: MCGV Stack, Eindhoven University of Technology, the Netherlands. Lines: 13 References: <30c5b8d5 DOT sandmann AT clio DOT rice DOT edu> Nntp-Posting-Host: snail.stack.urc.tue.nl To: djgpp AT sun DOT soe DOT clarkson DOT edu Dj-Gateway: from newsgroup comp.os.msdos.djgpp Charles Sandmann (sandmann AT clio DOT rice DOT edu) wrote: : > What address is the VGA buffer mapped to in V2 ? : It's not mapped by default in the linear space. You can either access : it with the farptr functions or the nearptr functions. Emulated linear : buffers (ie 0xd00xxxxx) are not supported. Use the conventional_memory : selector with offset 0x0a0000. : If your video card has the capabilities of mapping a linear buffer in : extended memory, there is a VBE.ZIP example floating around which sh Greetings, Trax/SPiRiT!