Date: Tue, 5 Dec 1995 10:30:32 -0500 To: djgpp AT sun DOT soe DOT clarkson DOT edu From: wroberts AT aug DOT com Subject: Re: Graphics in V2 >What address is the VGA buffer mapped to in V2 ? > >I've tried writing to 0xD0000000, 0xD1000000, and 0xA0000000 - all >the r/w video address mentioned in the docs. > Here's a snippet of code that uses the _farpokeb() function to plot a pixel: #include #include #include #include int main(void) { __dpmi_regs dr; unsigned long offset; /* offset of video mem. */ unsigned char color; /* color of pixel to plot. */ unsigned short _d_selectr; /*dos mem selector. */ dr.x.ax = 0x0013; /*320X200X256 mode 13h*/ __dpmi_int(0x10, &dr); /*init mode 13h */ _d_selectr = _dos_ds; /*set up the dos mem selector */ offset = 0xa0000; /*point offset to start of vid mem.*/ color = 2; /*color to plot*/ _farpokeb (_d_selectr,offset,color) /*plot a pixel in u/l corner of screen.*/ while (!kbhit()); /*allow time to view artwork.*/ dr.x.ax = 0x0003; /*init 80X25 text mode*/ __dpmi_int (0x10,&dr); return 1; /*Bye-Bye*/ } NOTE: please forgive any typos. :) >The graphics do work in DPMI now, don't they ? (GRX2.0 works) > The routine above is DPMI compliant. I don't know about GRX2.0, I don't use it. >Also, are the pixel routines more complex in V2 - or is a slower >addressing method done ? > I don't know about that either. :) >Lee Braiden (lee_b AT celestia DOT dnet DOT co DOT uk) > > If you want to know how to speed up the plotting of pixels and copying buffers to the VGA screen, etc.., just drop me some e-mail. Hope I've been of some help to ya! Later, Wayne