Date: Wed, 30 Aug 1995 12:13:37 +0200 (IST) From: Eli Zaretskii To: Timothy Wilson Cc: djgpp AT sun DOT soe DOT clarkson DOT edu Subject: Re: Graphics in v2.0 On 30 Aug 1995, Timothy Wilson wrote: > I don't do any of that, for both 1.6 and 2.0 I've used: > char * screen > > screen=(char*)0xa0000; > > screen[x+y*320]=somecolor; > > As long as I set stuff up with a INT 10 call it works fine, no need > to muck with this near/far pointer crapola. *bleh* This is GCC after all, > not DOS. :) What's 1.6? There ain't no DJGPP 1.6, AFAIK. Anyway, I don't understand how can it work with DJGPP v2.0 (or even 1.12 in DPMI mode), because the video RAM is outside your address space, so your program will GPF when you try to access that address (that's what protected mode is all about). This is why you still need far pointers even in 32-bit mode. In DJGPP v1.x in non-DPMI modes, the video memory was mapped to a special range of addresses in your address space, that's why it worked, but in DPMI mode it won't. What INT 10h call can settle this? Can you elaborate or give a sample code which works in v2.0/DPMI mode? Thanks.