Xref: news-dnh.mv.net comp.os.msdos.djgpp:939 Path: news-dnh.mv.net!mv!news.sprintlink.net!cs.utexas.edu!geraldo.cc.utexas.edu!not-for-mail From: dabice AT linux4 DOT ph DOT utexas DOT edu (David A. Bice) Newsgroups: comp.os.msdos.djgpp Subject: Timer routines... Date: 17 Jul 1995 10:52:39 -0500 Organization: Physics Department, University of Texas at Austin Lines: 20 Nntp-Posting-Host: linux4.ph.utexas.edu To: djgpp AT sun DOT soe DOT clarkson DOT edu Dj-Gateway: from newsgroup comp.os.msdos.djgpp Greetings again. Thanks to all who responded to my earlier post regarding using DJGPP without a math coprocessor. I'm seeking to port a game I'm writing to DJGPP, and I was wondering if there exist any timer routines for DJGPP, suitable for game programming. Basically, I just need them to consistently time the movement delays, palette rotations, and other animations in the game. Thanks for your help... and BTW, mucho thanks to DJ Delorie for creating this awesome compiler. -- David Bice, GCS d? H-(!H) s--:s+ g+ p? au a- w+ v--- BiceWare Productions, C++(++++) UL+>++++ P+ L+ 3 E- N++ K++ W M- dabice AT physics DOT utexas DOT edu V-- po+" Y t+ !5 !j R+ G? tv+ b+ D+ B e+ "Better living thru BiceWare" u+(---) h! f+ r->+++ n- !x+ (version 2.1+)