Xref: news-dnh.mv.net comp.os.msdos.djgpp:441 Path: news-dnh.mv.net!mv!news.sprintlink.net!europa.chnt.gtegsc.com!news.umbc.edu!haven.umd.edu!ames!waikato!jpg From: jpg AT cs DOT waikato DOT ac DOT nz (J P Griffiths) Newsgroups: comp.os.msdos.djgpp Subject: Re: Graphics Lib? Date: 19 Jun 1995 02:14:13 GMT Organization: The University of Waikato Lines: 28 Sender: jpg AT waikato DOT ac DOT nz References: <3rtsnt$hra AT sparc DOT occ DOT uky DOT edu> Reply-To: jpg AT waikato DOT ac DOT nz Nntp-Posting-Host: lucy.cs.waikato.ac.nz To: djgpp AT sun DOT soe DOT clarkson DOT edu Dj-Gateway: from newsgroup comp.os.msdos.djgpp Brad Docimo (docimbj AT ndlc DOT occ DOT uky DOT edu) wrote: : Can anyone here point me to a good graphics library that is suitable for : programming graphically intensive programs such as games? I have only heard : of GRX (sp???). Is it good enough for games programming or can you suggest : a good low-level library? If you want an example of sprite functions and some other gamish stuff, check out: x2ftp.oulu.fi /pub/msdos/programming/libs/jlib_0-6.zip which is the start of a gaming library for DJGPP. I'm working on version 0.9 now, which is DPMI compliant, has a 640x480x256 target, and works under Linux as well (with svgalib). The new version should be out in a few weeks, but programs written for versions 0.5 and 0.6 will not be too difficult to move, if you want to examine the old version. If you are really serious about game programming in particular then wait for the new version, it offers a lot more. Alternatively, you might want to wait for grx V2, which will be very good, no doubt. I'll post an announcement here when the new version is out. good luck with your projects, Jon. (mail should be directed to jpg AT lucifer DOT cs DOT waikato DOT ac DOT nz)