To: "William Parsons Newhall, Jr." Cc: djgpp AT sun DOT soe DOT clarkson DOT edu Subject: Re: Accessing VESA SVGA Frame Buffer Date: Mon, 27 Feb 95 19:05:16 +0200 From: "Eli Zaretskii" > goes on to say that,"In non-dpmi mode the entire graphics video memory is > mapped 1:1 starting at 0xD0000000." Am I correct in assuming that,since my > mode switching and mode information retrieval functions use go32_dpmi functions > that I cannot access the frame buffer directly? Are there any non-dpmi based The fact that the functions have ``dpmi'' as part of their name doesn't imply that you can only use them in DPMI mode. When DPMI server isn't available, go32 will provide these DPMI services for you, so you can still use those functions. In fact, this is the recommended way to do it, since other ways will probably break in v2.0, as the FAQ list explains.