Date: Wed, 16 Nov 1994 14:38:11 -0500 (EST) From: Long Doan To: Matthew DOT Lamari AT jcu DOT edu DOT au Cc: All Subject: Re: Full Screen Debugger (fwd) On Wed, 16 Nov 1994, Long Doan wrote: > ---------- Forwarded message ---------- > Date: Wed, 16 Nov 1994 12:00:54 +1000 (+1000) > From: Matthew Lamari > To: djgpp AT sun DOT soe DOT clarkson DOT edu > Subject: Full Screen Debugger > > The full screen debugger in the FSD files (to replace stock debugger) > seems to be written for unix. I thought the set was for DJGPP, as it was > in that directory. They need to be heavily modified to compile, using > include files in the go32 directory; but certain structs there do not The fullscreen debugger was built on a Unix workstation, but the only things that might need to be modified are the include statements, but I believe that these statements had already been modified. > contain all required members (like comm_port( The fullscreen debugger runs on a modified version of go32 1.11maint5, namely go32 1.11maint5n, which was modified to have the com_port field in the ExternalDebuggerInfo struct. > Is there something special I need to do to build it, (the binary that > comes with it has an earlier go32, and doesn't work) or what? I could > really use a full screen debugger like turbo debugger. Or just modify it > like crazy? Or is there a pc version somewhere? You'll have to rebuild go32 (as described in the manual of the fullscreen debugger.) After rebuild go32, you'll have to modify the makefile to delete all the dependencies to noa/*, and run make. This debugger was (and is) intended to be used on a PC. Hope that helps, Long. +--------------------------------------------------------+ | Long Doan ldoan1 AT osf1 DOT gmu DOT edu | | ld AT netrix DOT com | +--------------------------------------------------------+